Z_Intel 2016 – Wiena Lin

SenseScape is an interactive installation showcasing INTEL'S latest developments in wearables, IoT and 3D cameras in an immersive, landscape in the heart of the Las Vegas desert at CES 2016.

INTERNET of THINGS

Visitors control the predator and prey ecosystem, producing clouds of prey by plucking physical IoT enabled harp strings.
3D VIDEO

As Intel’s depth sensing cameras track users through the space, ambient schools of fish guided by flocking algorithms swarm around visitors.
WEARABLES

Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer enabled microprocessor.
SOCIAL SHARING

Live video, on-screen graphics and a 3D point cloud of the visitor’s experience was synthesized into a personalized sharable clip.

EXPER
IENCE
DESIGN

EXP o1
IoT HARP PREY GENERATION

Visitors control the predator and prey ecosystem, producing clouds of prey by plucking physical IoT enabled harp strings
EXP o2
CROWD DRIVEN SWARMS of PREY

As Intel’s depth sensing cameras track users through the space, ambient schools of fish guided by flocking algorithms swarm to consume prey particles and gather around visitors
EXP o3
GESTURE CONTROL of PREY

Power users with wearables use distinct gestures with wearable bracelet controlled the flocking of prey.
EXP o4
PREDATOR CONTROL

Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer enabled microprocessor.
 
ALT DESIGN