SenseScape is an interactive installation showcasing Intel's latest developments in wearables, IoT and 3D cameras in an immersive, landscape in the heart of the Las Vegas desert at CES 2016.
Created at Patten StudioConcept development
Experience Design and Social Media Strategy
Art Direction + Design
3D Modeling and Rendering
EXP o1
IoT HARP PREY GENERATION
Visitors control the predator and prey ecosystem, producing clouds of prey by plucking physical IoT enabled harp strings



EXP o2
CROWD DRIVEN SWARMS of PREY
As Intel’s depth sensing cameras track users through the space, ambient schools of fish guided by flocking algorithms swarm to consume prey particles and gather around visitors

EXP o3
GESTURE CONTROL of PREY
Power users with wearables use distinct gestures with wearable bracelet controlled the flocking of prey.
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PREDATOR CONTROL
Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer enabled microprocessor.

ALT DESIGN




