SenseScape is an interactive installation created for the Consumer Electronics Show 2016 that incorporates Intel's latest developments in wearables, IoT and 3D cameras.

Created at Patten Studio.

Concept Development
Experience Design and Social Media Strategy
Art Direction + Design
3D Modeling and Animation (Cinema 4D)
INTERNET of THINGS

Visitors control the predator and prey ecosystem, producing swarms of prey by plucking physical IoT-enabled harp strings.

3D VIDEO

Intel’s depth sensing cameras track visitors through the space, guiding schools of fish using flocking algorithms.

WEARABLES

Wearable bracelets direct larger aquatic predators, disrupting schools of fish, emphasized by dramatic shits in the scene's color. The wearables showcase Intel's Curie, a tiny microprocessor featuring bluetooth and an accelerometer.

SOCIAL SHARING

A personalized, sharable video clip synthesizes visitors' experiences to extend the reach of the physical installation to the social sphere.


EXPERIENCE
DESIGN



EXPER
IENCE
DESIGN

EXP o1
IoT HARP PREY GENERATION

The crystalline water's surface responds to harp string interaction by churning, releasing prey particles into the ecosystem.
EXP o2
CROWD DRIVEN SWARMS of PREY

Ambient ribbons of prey particles trail visitors as Intel's 3D cameras movementin X, Y and Z space.
EXP o3
GESTURE CONTROL of PREY

Wearable bracelets control dramatic movements of prey on the large-scale screen via bluetooth low energy.
EXP o4
PREDATOR CONTROL

Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer-enabled microprocessor.
 
ALT DESIGN