SenseScape is an interactive installation created for the Consumer Electronics Show 2016 that incorporates Intel's latest developments in wearables, IoT and 3D cameras.Created at Patten Studio.
Experience Design and Social Media Strategy
Art Direction + Design
3D Modeling and Animation (Cinema 4D)
INTERNET of THINGS
Visitors control the predator and prey ecosystem, producing swarms of prey by plucking physical IoT-enabled harp strings.
Intel’s depth sensing cameras track visitors through the space, guiding schools of fish using flocking algorithms.
Wearable bracelets direct larger aquatic predators, disrupting schools of fish, emphasized by dramatic shits in the scene's color. The wearables showcase Intel's Curie, a tiny microprocessor featuring bluetooth and an accelerometer.
A personalized, sharable video clip synthesizes visitors' experiences to extend the reach of the physical installation to the social sphere.
IoT HARP PREY GENERATION
The crystalline water's surface responds to harp string interaction by churning, releasing prey particles into the ecosystem.
CROWD DRIVEN SWARMS of PREY
Ambient ribbons of prey particles trail visitors as Intel's 3D cameras movementin X, Y and Z space.
GESTURE CONTROL of PREY
Wearable bracelets control dramatic movements of prey on the large-scale screen via bluetooth low energy.
Wearable bracelets direct larger aquatic predators, disrupting schools of fish and causing dramatic shits in the scene's color. The wearables showcase Intel's Curie accelerometer-enabled microprocessor.